About Cazinnie Room —
the people in the basement
We're a small Brisbane team that turned an unwanted CBD basement into five hand-built escape rooms. This is the story, the philosophy and the crew that resets the puzzles every day.
From a flooded basement
to a booked-out venue
In early 2021 the basement under 166 Adelaide St was cheap for a reason — low ceiling, strange concrete pillars, and a tendency to flood in storm season. Dave saw it and immediately started sketching a bank vault. That's basically the whole origin story.
The first room (Prison Break, still running) took eight months of evenings and weekends. We opened with a hand-painted sign and a booking book made of actual paper. Word spread the slow way — one office party told another, one family brought their cousins — and by 2023 we'd built The Vault and hired Priya, our first full-time game master.
The Horror Room came in 2024 after a year of regulars begging for "something scarier". We obliged. Some of them now refuse to discuss it.
Lease signed, Prison Break opens
The Vault opens; team grows to 4
Horror Room + corporate format
Party room; 8,000th team plays
Three things we won't compromise
Built, not bought
Every set piece is fabricated in our workshop. If a mechanism can be made to feel real — weight, sound, resistance — it gets made. Players can tell the difference in the first thirty seconds.
Watched, not abandoned
A human watches every game start to finish. Hints are timed, tuned and phrased like discoveries — never a menu of spoilers, never silence when you're stuck.
Private, always
Your session is your group, full stop. We've never mixed strangers into a booking and never will — the dynamic between people who know each other is the whole game.
The crew behind the doors
Six people, four obsessions between them. Say hi at reception — they'll talk about puzzles until you're late for your slot.

Dave
Founder & builderDesigned every room, welded most of The Vault himself. Runs corporate debriefs.

Priya
Game masterEx-primary teacher. Owns the family room and 400+ birthday parties.

Mitch
Game master & techKeeps 40+ electronic triggers alive. Co-designed The Vault's mechanism chain.

Sarah
Performer & GMTheatre-trained. Half of the Horror Room's reputation is her.
Things we've built and studied
The Vault mechanism chain
Nine months, 40+ electronic triggers, one pneumatic tube. The hardest thing we've built — and the project that taught us rooms can feel alive.
The hint-timing study
We logged hint usage across 1,900 Vault sessions to find the exact moment a nudge helps versus annoys. The answer: minute ~7 of a stuck puzzle. Our game masters work to it.
Room #6 — in the workshop
Next build is on the bench: a gold-rush Brisbane story. Prototype mechanisms are being tested on staff. Opening when it's right, not before.
What four years in a basement adds up to
Not bad for a venue that flooded twice in the first year. The numbers we're quietly proud of:
"An escape room should feel like the room noticed you walked in. Everything we build chases that feeling."
About us, asked
Come see what we built
The basement's on Adelaide St, the rooms are ready, and the crew will probably talk your ear off about mechanisms. Book a session or just drop in and look around.